GAME GUIDE / ROULETTE
Roulette: build your table.
Place your chips, then spin once. Every selection on your table uses the same saved pocket.
Explore the roulette example↗One table, one spin
The wheel has 38 equally likely pockets: 1–36, 0 and 00. Choose a 1, 10, 100 or 1,000-token chip and tap a selection to place it. Undo removes the last chip; Clear removes the table before the spin.
All your chips together must total between 1 and 1,000 tokens. The cap covers the whole spin, rather than a separate allowance for each number.
What a winning chip returns
Winning selections add their gross returns. Gross return includes the winning selection’s stake. Zero and double zero lose outside, dozen and column selections.
| Selection | Gross return when it wins |
|---|---|
| Straight-up number | 36× |
| Split / street / corner | 18× / 12× / 9× |
| Six-line | 6× |
| Dozen or column | 3× |
| Outside: red, black, odd, even, low or high | 2× |
| Five-number basket | 7× |
A simple worked example
Ten tokens on Red returns twenty tokens if Red wins, and zero otherwise. No previous spin makes Red more likely next time.
Standard selections have a theoretical house edge of about 5.2632%. The five-number basket has a higher edge of about 7.8947%. Full zero combinations and selection definitions are in Rules & payouts.
18+ · Paper tokens have no cash value. Play within your limits.
Published 2026-10-03 · Rules version bil-6.0.0. Full game rules and payment terms govern account play.